

Well we’ve recreated namespaces, and JSON already has a completely useless type system, so it’s pretty much already there.
made you look


Well we’ve recreated namespaces, and JSON already has a completely useless type system, so it’s pretty much already there.


It’s a shame you’re getting downvoted since you’re actually right, and distros are in the process of moving to “kmscon”, a userspace console, rather than the old kernel console (Which iirc isn’t actually intended to be a general purpose console, it’s meant for boot messages)
That said, the fonts the kernel uses are old style bitmap fonts, extremely limited “attack surface” as they’re not doing stuff like opentype/font shaping, it’s just setting pixel values directly.
Landrun as well, takes the restrictions on the command line. Can look messy, but does make it entirely standalone, so you can e.g. drop it into a service file as the readme shows easily enough.


Yeah, but that’s still not a lot of data, like LTR/RTL shouldn’t be varying within a given script so the values will be shared over an entire range of characters.


Valve uses SDL for their own games, so this stuff would have been worked on internally and developed alongside the hardware itself.
But that’s the benefit of open source in the end, when done well everybody wins. Valve gets to ensure that any game using SDL can function perfectly with their hardware (Deck, Controller and Frame), any devs using SDL in their games knows they get first-party hardware support, and gamers get the benefit of both.
There’s also xml5ever, for if you hate XML.